Compression
Definitions
Threshold:
- The level (in decibels) at which the compressor starts to reduce the signal's gain.
- Any signal above this level is compressed.
- In some compressors, the threshold is fixed and the input gain is increased to push the signal into the threashold.
- Example: If the threshold is set at -10 dB, only audio signals louder than -10 dB will be compressed.
Ratio:
- The amount of compression applied to the signal once it exceeds the threshold.
- Expressed as a ratio (e.g., 4:1).
- A 4:1 ratio means that for every 4 dB above the threshold, only 1 dB will pass through.
Attack:
- Definition: The time it takes (in milliseconds) for the compressor to start reducing the signal's gain after it exceeds the threshold.
- Example: A fast attack (e.g., 1 ms) compresses transients quickly, while a slower attack allows more transient detail.
Release:
- Definition: The time it takes (in milliseconds or seconds) for the compressor to stop reducing gain once the signal drops below the threshold.
- Alternative Names: Recovery time.
- Example: A fast release (e.g., 50 ms) allows the signal to return to normal quickly, while a slow release smooths out the compression effect.
Knee:
- Definition: Controls how gradually or abruptly the compressor transitions into gain reduction as the signal exceeds the threshold.
- Hard knee: Abrupt compression.
- Soft knee: Gradual compression, starting slightly below the threshold.
Mix:
- Definition: Adjusts the balance between the compressed (processed) and uncompressed (dry) signal.
- This allows for parallel compression, where some of the original dynamics are retained while still benefiting from compression.
- Alternative Names: blend, dry/wet control